The other alternative to using assitive technology to playing mainstream games is to design the games from scratch with the disabled user in mind. They showed us a demo in which a particpant from the class tried to play an audio led game, designed for blind users. Again I refer back to haptics. Using auditory information for spatial awareness is probably much less natural than haptics. After all blind people usually navigate using a stick (haptics), a guide dog (haptics in the sense of following the pull) or haptic assitive technology. On the other hand you could argue that the abstract medium of knowing direction and space in the game is part of the challenge.
We also had a guest speaker this week who was an expert in accessibility. she gave us lots of helpful pointers for our accessiblity projects. As well as looking into guidelines like WCAG, she pointed us to some useful AX tools that are free to use. She also emphasised that AX is not just about tedious guidelines, but about influencing huge numbers of peoples lives. Its easy to forget this aspect when your usability is not overly unrestricted by web design. I liked the quote she gave from Christian Heilman at Yahoo, "Disability is nothing more than a hard core usability testing of your product." Ultimately in this course we are just taking usability to the extreme end.
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